![]() ![]() There's a really great piece about that here:Īnyways, so much for the random advice. If that is not the case, having mitigation is the way to go. Some classes have skills that work on certain percentage of your life, and in that case having more health is desirable. Also note that on some slots there is a "high armor roll" (chest, legs, amulet, helmet), so especially on legs every int class wants to get the high armor roll (on the other slots, damage stats are more important usually).Ī long time ago I build a quick website that lets you compare armor and all resist for specific values you have and see what you want: Īs for vitality/life, it depends very much on your build, class, and skills. It's the other way around with all resist. In general, the "bonus armor" roll is not desired on any strength/dexterity class, but quite useful on intelligence classes. ![]() That armor:allres proportion is a gross generalization and doesn't really account for the different rolls and the different stats that certain classes have. ![]()
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